Shadowrun - Seattle 2072


Shadowrun

 

Setting:  Seattle, 2072

 

After a lot of reading, the best I can tell, for my own understanding of the Shadowrun stuff, is that things happened that resulted in megacorporations who have their own sovereign power.  There were pandemics, epidemics, magic coming back, supernatural creatures coming back and an explosion of technology.  But the average person still has to work to pay the bills and for the fun things of life.  And the megacorps provide a lot of distractions for people!  They want people happy, as happy as they can make them, because happy people don't question things or want changes.  To keep that status quo, the megacorps will use their power to do whatever it takes to stay ahead, including hiring people to steal from the other megacorps!  And that's where the player characters enter the scene.

 

Things have changed.  I was going to let the PCs lead the main overarching story but I didn't understand they didn't want that.  So I have a story in mind and they have their stories and we will see how much we do.  I also wanted to keep things on one page, instead of having many, but that might get to be too much.  I think I will start with one page and if it needs to go to its own page to make it more clear, I can do that later.  

 

Inspirations:  Demolition Man, Matrix (before Mr. Anderson was pulled out), Blade Runner, Sleeper, Running Man, Fight Club, Burn Notice, Firefly, Serenity, Dollhouse, Gattaca, Escape From New York, Escape From LA, Minority Report, Children of Men, 12 Monkeys, The Island, Book of Eli, Death Race, Fortress, The Handmaid's Tale, Robocop, Strange Days, V for Vendetta, Manchurian Candidate, Johnny Mnemonic, Fringe, 

 

The Players:

Player  Character  Archetype  Notes 
Brook  Glyph Droust  Former R&D expert for Universal Omnitech   
Drew Max Magnum  Former Black Market Corporate Go Between and Face.   
John Jax 

Former Company Ork

 

 

Group Pursuits 

 

Groups of Seattle

Right now, I want this to serve as a big picture look at the groups in Seattle.  As needed, I will flesh them out as details are learned and break them out into their own page.  In the meantime, I want this to serve as "local knowledge" for Seattle.

 

Politics - The Brackhaven Administration, District Mayors, Military, Federal Agencies, Native American Nations (NAN), Tir Tairngire, California Free State (CFS)

Societt - Policlubs, Social and Religious Groups, Magical Groups

Economy - Megacorporations, Seattle Corporations 

Underworld - Yakuza, Mafia, Triads, Russian Mob, Seoulpa Rings, Laesa, Gangs

 

The NPCs

Colonel Burke - Ft Lewis - Destination drop off for "A Little Trek to the Woods"

Veronica King - Tri-Vid Reporter - Elf

 

The Chills, the Thrills, the Joy, the Sorrow.  Nah.  Bring on the fighting!

 

Missions

The End of Mana Boy 

The group is hired for wetwork and to be in with a Mr. Johnson.  They are offered a lot of money and find out its because the target is a mage.  After some scouting, they manage to take the target off guard and finish the job as the Mr. Johnson wanted.  (3 Karma)

 

News:  

 

Rumors

 

A Little Trek to the Woods 

The group by a native american to travel to Salish-Shidhe lands, infiltrate an abandoned military base, retrieve items belonging to the UCAS military and return it to Colonel Burke at Ft. Lewis. Everything seemed simple enough. The only real problem seemed to be dealing with the gangs charging tolls on the roads between Seattle and the military base, south of Lewiston.  The group finds out there is a setup and taking the item, which is a suitcase nuke, will set the other three to detonate.  They end up disarming them and taking them all.  They do have to fight another large mercenary company but successfully return.  (3 Karma)

 

The group decided to invest in a weapon mount for the van and a Stoner-Ares M202 gun. This took several days to acquire and for Glyph to build the mount and get the weapon mounted up and ready to go. The package was due to be delivered on 4/30/72 and the group wasn't even ready to leave until 4/22, so the timeline was getting tight. It was a 2 day trip one-way and they didn't know how long it would take them once they were there.

 

News:

 

Rumors:

 

Aftermath 

The group talks to Jax's fixer for weapons, Baldur Grim, after coming back with a large shipment of weapons from the base.  After showing them to Baldur, he says he can line something up.  That night, the group, including Baldur, sells the group to the Mafia.  However, it turns out that the Mafia wants their money back and the weapons!  The group disables or kills most of their attackers and gets help for one of them.  Max talks to that one at length.  (2 Karma)

 

News

 

Rumors

 

I Got A Rock

The group gets a callback from Mr. Johnson.  He wants them to liberate a large stone that is going to be arriving at a Museum that evening.  The pay is based on how soon they are able to get it and substitute a fake in its place.  The group agrees and after some scouting decides to attack the problem on the shipping side.  After some hacking reveals the shipping company, they track the rock to the docks where it will arrive.  The group is ready and with some help of a mage contact, they attack the convey and retrieve the rock.  They forget to put the fake in its place but Mr. Johnson doesn't seem to mind too much when they make delivery.  

 

News

 

Rumors

 

Arcology Down

The group is hired to do a run to flood a rival corps lab.  However, something about it doesn't seem right.  They track the Mr. Johnson and find that he is in league with Humanis.  They decide not to take the job.  They try and warn the Ork Underground about the threat but the Ork they talk to doesn't seem to think it's a threat.  After warning some others, they back off. A day later, there is a reported terrorist attack that not only collapsed the Arcology, but also destroyed a major portion of the Ork Underground.  Jax isn't sure if he would have survived had he been there instead of at the junkyard.  They talk about going after the Humanis guy but realized he was used by someone else, probably the military and maybe their contact Colonel Burke.  They drop it.  

 

News

 

Rumors

 

Interlude

After the Arcology incident, the group takes a month off to work on other things.  Most of them train skills or get new gear with the money they have earned.  At the end of the time, they start asking their contacts about jobs but it takes several days for a response.  When they finally get one, it's seems simple. 

 

Delivery Whoas

The Corrections Officer finally comes through with a run.  It's for a quick B&E to get something at the Federated Boeing field.  Glyph hacks the system and finds out where and when.  He even manages to change the schedule so that no guards will be in the warehouse.  Max and Jax get into the airport by sneaking in.  They are close to the warehouse when a guard stumbles over them.  Max forgets his own strength and kills the guard with a powerful blow.  They shrug at each other and Max takes the guards clothes and items.  Jax hides the body and they proceed to the warehouse.  The find the item and head out, meeting up with Glyph.  As Max drives out, the guard doesn't seem to buy his story but let's them go.  Max reminds himself to make sure it's deleted and they go drop off the package and get the rest of their payment.  

 

News

 

Rumors

 

 

 

Games Notes #1