DNDMC - 3E - September 2012


DNDMC - 3E

 

September 21, 2010

 

Guidelines for characters

 

17th level -This is seventeenth level, however you want to divide the levels, including multi classing and prestige classes.  You must qualify for any prestige classes per the rules. 

 

Ability scores - 25 point buy

 

Starting gold/magic - 410,000 gp in equipment.  

 

Wizards/Clerics/Druids - I like the idea of prayer books as well as spellbooks but I'm not going to do it for this one.  Wizards can buy whatever spells they can afford with starting money.  Clerics get all spells as usual.  

 

Hit Dice - per class.

 

Starting hit points - Max(hit die) + CON Modifier. 

 

Other hit points rolled per level. 

 

General ideas I will be using as well

 

 

In a very generic, abstract way, I want classes to shine in their area of expertise. I probably need to define that better but I’m fine with you guys coming up with your own with regards to your characters. So, maybe fighters can stop people trying to move past them, as in 4E. Rogues can backstab everything so they aren’t a weak fighter against things that were immune to it. Wizards get the reserve feat to always have magic to use. Clerics can cast healing spells as a swift action (I don’t know if we ever used them as they came out in 3.5E) similar to 4E. Bards can do inspire things as a swift action. Things like that. Again, subjective and we will talk about it.

In general, I want to lean toward the fun. That’s the idea of this weekend! And I’m hoping that these changes to 3E do that. So, I’m open to other ideas that people have had but wanted to start off with these as a base. I know we don’t have tons of time, only a month away! But this will hopefully get the discussion started.

 

Adventures

 

I’m again thinking of gaming on Friday as people arrive with the main thrust of it being Saturday.

Friday adventure:  17th level adventure - More to come!

Saturday adventure: 17th level adventure - More to come!

 

The Adventure