FR Waterdeep


FR Waterdeep

 

(This needs revised.)

 

No Time of Troubles.  That's a big one for me.  When the boxed set first came out, I barely got used to the gods they had in it when the first fiction set changed it!  (TSR did the same thing with Dark Sun four years later.)  Several gods were killed and others were changed.  This time around, I'm not going to do that!  While at the time, I didn't mind it so much, eventually I didn't like what they did with the gods so am happy to do a reset back to the basics.  

 

A point of light setting, with Corymr and Sembia being the few safe countries.  Oh, there are other countries that are safe if you are from them, such as Thay, Mulhorand, Halruua or Unther but those are the exceptions, not the rule.  Most of the land is open wilderness after many goblinoid invasions that have been pushed back but at great cost.  In a way, this brings back the potential for wandering monsters, which is good and bad.  (I don't believe in "random" things and would prefer a story or at least an idea of why the monsters are in the area.)  

 

I therefore knew that I didn't want Corymr or Sembia, or the Dales, used as they are a bit safe.  That meant going to the Western Heartlands.  I picked Scornubel as the town for no reason other than it's centrally located in the area.  Then, I went to my twenty year library to get history on this area and found very little.  It's an area used to get to other places.  As such, they are independent because very few look to this area to establish a country.  Having said that, there have been many conflicts in this area of big armies but probably because it wasn't hurting any of their own home territories.  The people who do live here, and there are quite a lot, don't appreciate it but keep going as best they can.  

 

The land itself is good farming in the south areas to badlands as you go further north until the High Moor is reached.  The main river, the Chionthar, is wide like the Missouri or Mississippi in that barges can fit all along it up to Iriaebor.  There are other types of vessels as well, such as for fishing but most are barges carrying loads up or down the river to Baldur's Gate.  There are lots of plains with some mountains and forests spread throughout the region.  A very good region for adventure!

 

Character  Player  Race  Class 
Vahn Rugard Drew Githzerai Monk to Revenant Assassin
Darksouls Jay Dragonborn Bard
Paavu  Brook Goliath Paladin of Tempus
Lucan Mike Sun Elf (Eladrin)
Rogue | Warlock
Gabriel Eboncross  John Shade Hexblade (Gloom Pact)
Alek Varan
Berry Human Rogue

 

 

XP Chart

 

NPCs

 

Sessions

06/09/2011 - Already in the thick of it

06/16/2011 - 

06/23/2011 - The List

06/30/2011 - Deeper and deeper

07/07/2011 - Ancient Traps

07/21/2011 -