FR Scornubel
1357 DR
I had this idea for a new FR campaign. I had just found and bought the gray boxed set from the local game store. It was in mint condition, as if never opened for over twenty years! That had me really excited. So, my thought was to run an FR campaign using the boxed set but with 4E rules.
No Time of Troubles. That's a big one for me. When the boxed set first came out, I barely got used to the gods they had in it when the first fiction set changed it! (TSR did the same thing with Dark Sun four years later.) Several gods were killed and others were changed. This time around, I'm not going to do that! While at the time, I didn't mind it so much, eventually I didn't like what they did with the gods so am happy to do a reset back to the basics.
A point of light setting, with Corymr and Sembia being the few safe countries. Oh, there are other countries that are safe if you are from them, such as Thay, Mulhorand, Halruua or Unther but those are the exceptions, not the rule. Most of the land is open wilderness after many goblinoid invasions that have been pushed back but at great cost. In a way, this brings back the potential for wandering monsters, which is good and bad. (I don't believe in "random" things and would prefer a story or at least an idea of why the monsters are in the area.)
I therefore knew that I didn't want Corymr or Sembia, or the Dales, used as they are a bit safe. That meant going to the Western Heartlands. I picked Scornubel as the town for no reason other than it's centrally located in the area. Then, I went to my twenty year library to get history on this area and found very little. It's an area used to get to other places. As such, they are independent because very few look to this area to establish a country. Having said that, there have been many conflicts in this area of big armies but probably because it wasn't hurting any of their own home territories. The people who do live here, and there are quite a lot, don't appreciate it but keep going as best they can.
The land itself is good farming in the south areas to badlands as you go further north until the High Moor is reached. The main river, the Chionthar, is wide like the Missouri or Mississippi in that barges can fit all along it up to Iriaebor. There are other types of vessels as well, such as for fishing but most are barges carrying loads up or down the river to Baldur's Gate. There are lots of plains with some mountains and forests spread throughout the region. A very good region for adventure!
Character |
Player |
Race |
Class |
Teldryl |
(NPC) |
Sun Elf (Eladrin) |
Psion |
Vahn Rugard |
Drew |
Githzerai |
Monk to Revenant Assassin |
Darksouls |
Jay |
Dragonborn |
Bard |
Bamarden |
Brook |
Wilden |
Swordmage (deceased) |
Ander |
(NPC) |
Half Elf
|
Avenger of Oghma | Battlemind |
Inari |
Tara |
Half Elf |
Druid |
Paavu |
Brook |
Goliath |
Paladin of Tempus |
Brax |
John |
Half-Orc |
Barbarian |
Lucan |
Mike |
Sun Elf (Eladrin)
|
Rogue | Paladin of Tymora |
Gabriel Eboncross |
John |
Shade |
Hexblade (Gloom Pact) |
XP Chart
Sessions
10/07/2010 - And so, it begins
10/14/2010 - Secrets in Scornubel
10/21/2010 - Long Term Plans
10/28/2010 - Hints at a Plan
11/04/2010 - History Comes Alive
11/11/2010 - Back to the Present
11/18/2010 - The Gods Must Be Crazy
12/02/2010 - The Gates Are Open
12/16/2010 - On The Road Again
01/06/2011 - On the Road Again redux
01/20/2011 - Revelations
01/27/2011 - Avenel is dead
02/03/2011 - Orcs and the Portals
02/10/2011 - Now They Know
02/17/2011 - Sorry About That
02/24/2011 - The Staff of Power
03/03/2011 - Cabal's Idea of Help
03/17/2011 - We've Only Just Begun
03/24/2011 - War?
03/31/2011 - Quests
04/07/2011 - They Won't Get Away
04/14/2011 - Guildfather
04/28/2011 - The Return
05/12/2011 - The Return part 2
05/26/2011 - Changes
06/02/2011 - New Directions
Scornubel
NPCs
Name |
Location |
Notes |
Roth |
Scornubel |
gopher at gambling hall |
Trey |
Scornubel |
Vahn's rival who is now starting a guild in town (now deceased) |
Ontren |
Scornubel |
Trey's team mate (smaller guy) |
Avenel |
Scornubel |
Trey's boss - working with Torsil and Nyler. (deceased) |
Dulen |
Scornubel |
Local blacksmith with whom the group has entered into a partnership (deceased) |
Josper |
Scornubel |
Dulen's apprentice (deceased) |
Morth |
Scornubel |
Dulen's apprentice (deceased) |
Jandrel |
Scornubel |
Fence who deals in weapons |
Dendren |
Scornubel |
Fence who deals in precious metals, gems and jewelry |
Irvar |
Scornubel |
Person who tried to get protection money from Dulen |
Turko |
Scornubel |
Irvar's muscle |
Torsil |
Scornubel |
Working with Avenel and Nyler |
Nyler |
Scornubel |
Working with Torsil and Avenel |
Larloch |
Scornubel? |
Ancient Netherese lich who has taken an interest in the group |
Lady Ambermantle |
Scornubel |
Leader of the town |
Lady Sheila Vermil |
Scornubel |
Lady Ambermantle's assisstant and liaison to the group |
Chad |
Scornubel |
One of the older kids in the warehouse, training the others |
Miranda |
Scornubel |
One of the older kids in the warehouse, training the others |
Bell |
Scornubel |
She showed up and helped with the magical rift. And now is gone. |
Brielbara |
Baldur's Gate |
mage that did some enchanting for them |
Gondal |
Baldur's Gate |
Mage that is better with rituals than enchanting |
Thessa |
Around |
Leader of the Thieves Guild and Vahn's boss (deceased) |
Torsil |
Scornubel |
Thieves Guild - In charge of Burglary |
Nyler |
Scornubel |
Thieves Guild - In charge of Extortion |
Koralyn |
Scornubel |
Thieves Guild - In charge of Gambling |
Duliel |
Scornubel |
Thieves Guild - In charge of Loansharking |
Tran |
Scornubel |
Thieves Guild - In charge of Forgery |
Neera |
Scornubel |
Thieves Guild - In charge of Pickpockets |
Gossar |
Scornubel |
Thieves Guild - In charge of Smuggling |
Shiira |
Scornubel |
Thieves Guild - In charge of Dance Hall/Prostitution |
Snarl |
Varies |
Dragon the group met who helped them out. Showed up to help with the fight with Thessa. |
Kal |
Scornubel |
Halfing that introduces himself as the new liaison from Vax. |
Vax |
Scornubel |
Beholder that controls the slave trade and Thessa's boss. |
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