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Pilot - Rayne Campaign

Page history last edited by PBworks 15 years, 6 months ago

 

Pilot

 

June 13 , 2006

 

[Do background, talk about some things]

 

Pan around a building, an old Victorian Building.  Not much of a yard and not well kept up.  A vehicle approaches. 

 

Ben - Old beat up mercury sable.  Columbo but taller.  Clothes are rumpled as if sleeping in them.  Probably has.  Working from the car. 

 

Stephan - old f150.  well used.  work boots, jeans and t-shirt. 

 

Doc - black BMW m5, clean and washed.  khaki slacks, brown shoes. 

 

Gordon - Deep green, almost black, jeep yukon denali.  Brand new but older.  denim pants, black boots.  haiwaiin shirt.  bald no hair.  carries a few guns. 

 

They get the envelope and the keys.  Go inside.  Find the receipt. 

 

Start to the basement, but then head upstairs. 

 

Lawyer shows up.  Asks if he can look around.  Says they can continue. 

 

Head upstairs.  A few are suspicious and watch and then follow him. 

 

At the kitchen, go down the stairs.  Attacked by the zombies.  Fight ensues. 

 

Find Richie, the lawyer, in the basement.  Take him to his car.  Richie attacks Doc.  There is a fight.  Kill the lawyer.  Doc is hurt pretty bad.  Gordon takes Doc to the hospital.  Goes back to the house and they talk. 

 

Next day, explain to Doc what happened. 

 

"i guess I am going to go upstairs and read that library."  

 

Back to Rayne campaign

 

GM Notes

  • I don't remember much of this.  I might as I read more and refersh my memory and flesh it out. 
  • I was trying something new, not only in game system, but also some ideas for the game in general.  I was trying to do "episodes" but it didn't work. 
  • I think we had fun but it could be a lot better. 

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