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Horus

Page history last edited by tonyp 14 years, 9 months ago

D20 Star*Drive

 

 

 

 

Assault Fighter, Nickname  "Horus"

Horus: Egyptian war god and a hunter's god, since he was associated with the falcon 

 

Assault Figher (PL 7)

The assault fighter is similar to the PL 6 fighter, but with superior engines, armaments, and defenses at the cost of less cargo capacity.

Armor:

-20 ballistic

-40 Other   

Energy Shields: -30 to both (-50 Ballistic /-70 other)

* Energy Shields lose 5 points after each successful hit that overloads the shields/hardness

 

Weapons:

2 Fire-linked Particle Beams (Range 4,000 ft) Damage (18d8)

Plasma Missle Launcher (Range 5,000 ft) Damage (18d8 crit 19/20)

2 Fire-Linked Quantum Cannons (Range 6,000 ft) Damage (24d8)(d6-3**)Mounted on Turret

 

**Dual Liked Quantum Cannons "Quirk":  Every time you fire, you roll a d6-3, so the range is -2 to 3.  Then, this is applied to the damage dice rolled.  The role playing explanation is that there is a small power surge in some part of it that adds or pulls power from the shot.  Then, more than half the time (66%), the quirk adds nothing or gives a bonus but can at points take a few dice away 

 

 

1/4 of the base DC for repairs.

Horus: 48/4=12 resource points for repair

 

Shi Defense: 14 (20 Balistic hardness, 40 other damage hardness, +15 Energy shields*)

10+(ship size)+(Pilot Dex)+(Pilot Defense) = 14

 

10       +(-4)              +3               +5         =14 

 

 

 

 

HP: 180 

 

 

 

 

Targeting:

+5 from Improved Targeting Sensor

 

 

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