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Alternity - Dark Sun - Session 6

Page history last edited by Jon Goranson 11 years, 7 months ago

Tekralus Defeated

 

August 23, 2012

 

We discuss how we are going to deal with Tekrelus and we decide to summon him. We go back to Ianto's ruins to summon him there. There is a room with protection and a room with a summoning circle preset. We use the one in the Protection room, but that means we have to make our own summoning circle. While the rest of us are working with the circle, Elendal sets a bunch of traps around the ruins to help prevent interference and escape. 

 

After approx. 4 hours, we finished up with everything. Damerin instructed Dro'van and Vahn to go back over the things that Zon carved because he thought Vizier was trying to work in some changes through Zon. After we finished Damerin mentioned that it's been a 2 hour trip and a 4 hour preparation and that we should probably wait until tomorrow to do the summoning.

 

While on watch, Zon makes another blood clot and Dro'van makes some good berries. Nothing happens over night.

 

The summoning goes well enough and brings Tekrelus, 3 humans, a half-giant, and a mul are actually summoned. Zon activates his dermal plating, Vahn dips an arrow in poison, Dro'van draws his sword, and we get a surprise action.

 

Battle begins 

Vahn looses his poisoned arrow at Tekrelus

Elendal fires an arrow at the half-giant

Dro'van attacked Tekrelus with his sword.

Tekrelus takes a healing fruit.

Human #1 crushes a crystal and spreads lightning out at Damerin and Dro'van dealing 10S at Dro'van

Human #2 does the same at Vahn and Vizier. Vizier took 4M and Vahn does 7W

Zon activates Increased Metabolism

Zon grants a -2 bonus to action checks on Melee Tactics

Dro'van slashes at Tekrelus and does 6M and 5W

Vahn fires at the Mul in front of him after exchanging his bow for 4M

Dro'van attacks Tekrelus for 9W and 8W who promptly falls.

Damerin heals Vahn for 3W then himself.

Half-giant attacks Zon and he parries it with his maces.

Human #3 mutters a prayer and heals Tekrelus

Mul attacks Dro'van for 10W 5S

Human #2 crushes a crystal at Elendal for 8S

Human #1 crushes a crystal and hits Zon for 12W and 6S

Zon attacks the half giant with both maces and does 13S and 11W

Vahn attempts an illusion but fails.

Dro'van cuts the half giant in the legs.

Elendal attacks Human #2 with a dagger for 5W

Vahn attacks the Mul for 5W

Damerin heals Vahn and Dro'van

Tekrelus heals more

Human #2 attacks Elendal for 3W and 2W

Human #1 attacks Damerin

Half-giant does 1W to Zon

Zon activates Inc. Str.

Mul tries to heal.

 

Dro'van does 7M and 6M to Human #2, decapitating him.

Vahn fires an arrow at Tekrelus and it's deflected.

Human #2 attacks Elendal with magic missiles for 3W and 2W

Human #1 attacks Vahn with magic missile but deals no damage.

Half giant moves around Zon to get Dro'van out from behind him.

Tekrelus casts flames around Dro'van and Zon 

Elendal attacks Human #2 but misses.

Dro'van does 6M and 4W to Trekelus and he goes down

Vahn walks over and tries to end Trekelus

Half giant attacks Zon but Zon parries

Elendal takes 1S from Human #2

Human #1 attacks Vahn but doesn't do any damage.

Dro'van attacks Human #1 for 5M and 7W

Vahn attacks Human #2 with a bow for 5M

Elendal attacks the Half giant with a dagger throw for 7W

Zon attacks and only does 9S

Vahn attacks the half giant with his bow.

 

The DM calls the fight. We win.

 

Loot: 

2xBracers (d4/d4/d4-1) (Human mages)

1xBracers (d6/d6/d6-1) (Tekrelus)

1xRing of Protection (G-+2) (Tekrelus)

2xKhalacs (Mul)

Half-giant chain and shield

Obsidian longsword (magical)

 

A discussion begins as to why the summoning brought all of them. It seems that Tekrelus was able to bring his people with him. 

 

Vahn walks across to the other room to take the table that Vizier was sitting at, intending to build a pyre for Tekrelus, but there is a demon in that summoning circle.

 

5 points

 

GM Notes

  • This fight took a lot longer than I wanted it to.   Again, I think we stopped for some rules discussions to figure out how and what we want the Alternity system to do for us in Fantasy.  That's not bad but I was wanting to get further along than we did. 
  • However, I think the fight was good and it felt like a party of adventurers who were trying to defend themselves and their leader to the best of their ability.  
  • I really liked how the choices mattered.  Brook having Zon armored up meant he was fatigued and that meant the battle took longer because the enemy half giant was tough!  But I think it worked out.  
  • I need to get some ideas of more achievements for the group laid out.  I don't think what they have would work for me, anymore, for modern and future, but definitely not for a fantasy setting.  So, that's something I need to do.  
    • I have looked more at this and now I think the best thing to do is to play, write up notes, and adjust things as we go.  This is for a couple of reasons.  First, the Alternity system is built around skills and benefits of those skills, not perks or things that "break" the skill system.  Second, I think the system will work but I need to understand it a bit better before tweaking it a lot.  The problem is that it's a lot of work to do this.  So, it's going to have to take time.  
    • Having said that last bit, there are some things that can be done in a fantasy context, even SciFi, in terms of mutations or other rules.  But, again, I think it needs to be weighed against the skill based system.   

 

 

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