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Alternity - DM - Coven

Page history last edited by Jon Goranson 9 years, 6 months ago

Coven

 

September 25, 2014

 

The group takes there new found money and spends the next seven weeks finding and modifying a new base of operations.  They get a deserted parking ramp and set up the Chop Shop in an area.  They set up a barracks and a garage/workshop area as well.  

 

During this time, Cameron is not idle.  Toward the end of January, more and more wounded came into the Chop Shop.  A lot of gangers with small stab wounds or gunshot wounds.  Cameron is certain that more had died and never made it to him with how much is happening.  He's not happy about the down time in switching over to the new place but is soon up and running again and has a steady flow of patients.  They pay in cash and Cameron is still able to get the medicines he needs for the Chop Shop, and himself, so he is happy about it.  

 

During this time, Cameron gets a page.  When he answers it, a man who says his name is Thomas is wondering if this is the Chop Shop.  He says he got the number from Henderson, Cameron's contact with Antonio.  Cameron says yes, says that he helps anyone and it's cash up front.  Thomas asks for the address and he will be by to check it out.  When he does come by, Roger is the one who sees him.  Thomas seems to be wanting Roger to try something but Roger doesn't take the bait.  Thomas is pretty well built and has a few inches on Roger.  Cameron arrives and shows Thomas around.  Thomas seems happy with it and then leaves.  

 

The rest of the group has taken it on themselves to patrol the new neighborhood.  There is a different flow to this neighborhood and the group wants to figure it out.  Darryl and Bobby are feeling nervous about it, maybe because they don't know their way around and the patrols are helping with that.  After a few weeks, they are feeling better and go on another routine patrol.  There hasn't been much crime or anything they can do, so are getting into a routine.  This patrol shows them how wrong they are.

 

The house had always been there.  It was a typical old style Chicago house, probably built at the turn on the twentieth century.  It wasn't falling apart but it wasn't new anymore, either.  Yet they hadn't really noticed it until this patrol.  Their eyes had skimmed over it, painting the house into the background, and not seeing it.  When they did finally see it, they noticed they were being watched.  There was a silhouette in a window, watching them, and a few saw someone step back into the shadows at another window.  As they noticed the house, things around them took are a more menacing look and feel.  Shadows seemed longer, hiding things inside.  Lamps and street lights seemed dimmer, diffused.  The cool February air almost chilled and they swore they could see their breath from one step to the next.  The small patrol hustled over to a pay phone and called the rest, telling them to get down there.  

 

They met the reinforcements near the payphone and decided to head back to check out the house.  Motion in a alley near a tattoo parlor caught their eyes, and they reacted to it.  Bobby and Mike go one way while the rest go another way.  Bobby and Mike cut off a figure in a cloak, who was trying to hide in the shadows.  They walk up and talk to her and she makes conversation.  Sure, the cloak, sword and holster were strange but no more strange than they probably looked with their own equipment.  While Cameron and Darryl moved to help Mike and Bobby, Roger noticed another figure in another alley and Abraham backed him up as he went into it.  Another cloaked woman, who again had a sword and a holster.  Wary and cautious, they talk to her and things seem to be going fine.  Until the cloaked figures declare the group would work well for sacrifices!  

 

For being outnumbered, although as two more women showed up it wasn't as bad as it first looked, the women hold their own.  They seem to prefer sword over their guns and attack with them first.  Mike is hit hard by one before they can down that assailant.  As another appears, she focuses on Cameron, draws her sword, and with a martial yell, rushes toward him, sword out!  Cameron freezes.  He can only stare as she readies to run him through the the blade.  She is ten paces away when she slips on the curb and stumbles into the street.  Cameron cannot believe he was not run through with steel.  He doesn't feel much better when he catches the one who missed muttering a prayer to Lucifer and her blade is suddenly on fire!  He gets out of there as quick as he can!  He notices that Abraham got hit and goes and gives him a pain killer shot, to help with the pain.  Abraham nods and gets back into it.  

 

Roger and Abraham were doing well until the second woman arrived.  The first one went down and did hit one of them but it was a graze, not life threatening.  The other showed up to protect her fallen, though, and pushed them back with a series of attacks.  The new attacker realizes she can fend them off and save her friend, so pulls her gun, shoots wild and drags her friend out of there.  Cameron watches as Darryl is hit in the chest and even from Cameron's angle, it looks bad.  Cameron rushes over as Darryl is praying, pushes Darryl's hands away from the wound, rips open the shirt and sees . . . no wound?  WTF?  Cameron about shouts it.  He knows what he saw but now only the hole in the shirt even indicates that anything happened.  Mike and Bobby show up, having killed those two, and help chase and drop the last two.  Cameron finds out a civilian got hit and goes to help them while Abraham gets the van and comes around.  They throw all of the bodies and any equipment that was dropped into the van and leave.  

 

Back at their base, Cameron treats them all but does start with the group first.  (They find out that the women are part of a coven and that they will be able to find their sisters.)  So after patching them up, Cameron agrees to let them be taken.  Abraham and Bobby drive into South Side Chicago and dump the bodies and the two live ones into a dumpster.  The living ones might survive if they wake up soon and can get help and Bobby and Abraham are okay with that.  

 

They are still recovering a day or two later, when Cameron gets a call from Thomas.  He says they will be there shortly with wounded.  Cameron repeats about cash and then goes and gets ready for them.  A group of five show up and Cameron isn't sure that all haven't been wounded but two stick out as the worst.  The area around the wound is blackened, as if by some necrotoxin, and Cameron starts thinking about what he needs for that.  When he pulls out the slug, he sees it's silver coated?  Cameron stares at the bullet and at the group and then moves the bullet toward the flesh but Thomas stops him and move the bullet to the tray.  

 

"Let's not hurt the patient, huh, Doc?" chides Thomas, and motions for Cameron to continue.  There is a similar bad wound and Cameron again pulls out a silver bullet.  All of them, even Thomas, seem to have one but the two were chest shots and were bad.  Cameron pulls the bullets and then starts looking for antidote.  When he turns around, all of them are on their feet, getting dressed!  Cameron can only stare as Thomas thanks him, pays him with hundreds, and they all leave.  The first two don't even look wounded anymore!  Cameron isn't sure if he wants a stiff drink or some other drugs as he thinks about it.  

 

4 skill points awarded

 

GM Notes

  • The players did a great job of policing themselves this week on many fronts.  Several times, they didn't go the shortest way to get to the bad guys as their characters wouldn't have known.  So they went the long way.  This happened several times.  
  • I was thoroughly unprepared after last time, where I was ready.  I did a lot of prep but needed to focus on the next session more and stop worrying about the big picture as much as I did.  I'm worried I'm already falling into that trap this week.  
  • Taping the sessions and my own unpreparedness, which is actually helping show me what I need to do better for modern/SciFi games, is showing me how much time is not spent gaming.  I won't say wasted, as we have a good time, but it is interesting to see how much we spend on tangents at times.
  • I think we need to have characters just start with a base.  We wasted a lot of time in a session when we could have done this during character creation.  I'm also going to suggest that they have kept their old places as backups, although I'm sure that will only make them paranoid.    

 

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